The level design looks good. I did like the lighting in the subway and the outside world. The audio of the gun shoots and zombie noise were a great match. The game mechanics are good but I do think the reload ammo counter needs to change, when swapping between guns. Like, if I had a pistol out, it would tell the amount for that gun but swapping guns, the amount would still be from the pistol. Only, firing the gun changes the amount. The lighting is good but I think when going underneath the lights, it can be quite blinding and can't see much. The only bugs I had was, the render distance making objects or walls disappear and after the cutscene, the players gun was floating in front of the player. Overall, really cool game mechanics and lighting.
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The level design looks good. I did like the lighting in the subway and the outside world. The audio of the gun shoots and zombie noise were a great match. The game mechanics are good but I do think the reload ammo counter needs to change, when swapping between guns. Like, if I had a pistol out, it would tell the amount for that gun but swapping guns, the amount would still be from the pistol. Only, firing the gun changes the amount. The lighting is good but I think when going underneath the lights, it can be quite blinding and can't see much. The only bugs I had was, the render distance making objects or walls disappear and after the cutscene, the players gun was floating in front of the player. Overall, really cool game mechanics and lighting.
Appreciate it mate (y)