A downloadable game

Controls 

WASD to move

Right Mouse to Aim

Left Mouse to Shoot


Just looking for feedback on what I could add to further develop this idea please. Don't hold back as all feedback is taken on board.

Download

Download
Gameplay System.zip 67 MB

Comments

Log in with itch.io to leave a comment.

Your lighting and level design is amazing, along with the background audio you've created a really interesting sci-fi atmosphere. As a whole your combat system is great and looks very professional to me, one thing I would add is a projectile or a particle effect for the gun firing just to further show that the combat is working but really great work overall.

Love it and great potential! The subtle hums of the ship and soft lighting really sets the theme for the game. The combat itself is fairly clean and the crosshair is a nice touch. Combat is only missing minor visuals such as a particle effect for the projectile and a hit particle on the enemy itself so we know the hit has connected. Adding a walk animation whilst the player is aiming just to avoid sliding or locking the player in place. Lastly, I would suggest just for the quality of life for the players by adding small notes or clear indications for where the player needs to go.

The game's atmosphere is really good. The game feels like a horror game.  The background noises are great. The assets are looking cool.  Some improvements would be, when shooting the gun without aiming, no animation is playing. Another improvement could be to make the room into a combat training room. Having the player pick up ammo and being able too see an ammo count would be great and displaying health as well for the player and enemy.  Overall, I think the Core Combat is great. 

Atmosphere  of the game looks appealing. The opening of the level wants you to explore the level which encourages the player to roam around. Lighting and character gives the feeling of Horror game. Lighting of the game looks fantastic and falls right in the place according to the theme. Sound also blended with the level. Had few glitches while playing, when you shoot an enemy the dead body follows the player, camera movement was a bit glitchy. Would suggest to add animation for firing also there should be some signs to follow the path. But overall if i look at the game system i can clearly see the shooting element is present in the game. Overall Lighting, Sound and level designs where amazing.

First, the game's atmosphere looks excellent, the lightning on the walls and on the primary character paint a pretty sci-fi horror, like Dead Space. The sounds for the gun, the enemy, and the doors opening are also fantastic. A few drawbacks, more nitpicks really, I felt were that the player didn't follow where I was facing - especially when I was somehow aiming behind the character; there weren't any directions on where to go so I sort of wandered around the main starting area for a bit, before I opened a door by accident; the music did stop after a way, and finally, the enemy still followed the character even after I had defeated him. As I said I consider these drawbacks more nitpicks and I think this is a very good prototype. Though one change I would consider is the aiming animation, as the character looks like he is gliding.

At first glance, I immediately thought of Dead Space. The lighting looks fantastic and I especially like how the wall lights softly cast onto the character when you get closer or further away, it did a lot to tell me the type of game it will be just as I began. The sound design matches up well with what's happening on screen, however, when firing the weapon there is no projectile(s). From my perspective it's really professional, the character and hostile models are very detailed, plus the free-look camera is a fine addition. One last change I'd suggest is looking at the shooting animations

(1 edit)

The game has a really great atmosphere and the shooting system is a cool idea. Would be nice to see a bullet effect when firing the gun and had a issue with the camera getting too close to the player